These new psionic powers are intended to add a bit more flavor to your psi-using campaigns. I may go through the LBBs, MT and the TNE core book and make a complete list someday, too. Any additions are very welcome!
Self (aka Awareness): Control Disease, Control Toxin
Telepathy: Sense Life, Sense Friendship/Hostility, Sense Psions, Telecontrol (aka puppeteering), Mindwipe, Sleep
Telekinetics: Cryokinesis (includes Cold Control, Freezing Projection and Freezing Touch), Pyrokinesis (includes Flame Control, Fiery Projection and Flame Touch),Electrokinesis (includes Electricity Control Lightning Projection and Electric Touch), Air Control (includes Air and Sonic Projections), Levitation/Flying, TK Shield
Senses: Clairvoyance, Clairaudience, Psychometry, Precognition, Postcognition, Personal Location, Tracking, Homing
Arcana/Special: Control Disease in Another, Control Toxin in Another, Control Healing in Another, Computer Empathy, Matter Alteration, Death Touch (Requires Telepathy and Awareness, PSI of A+, full strength required, contact ranged (touch based; contact required). Resisted by a roll of 12+, INT and/or PSI of 11+ gives a DM of +1 per point over 11).
"Illusion" under Telepathy, which is basically sending illusions into the mind of another (or the minds of several others); the cost would be equal to projective telepathy for one and up from there by one per extra person and another one by emotional state. "Sound Control" under Arcana (requires Air Control and Projective Telepathy), which is controling and generating sounds which are not produced by your own body, resulting in words, phrases and sounds that seem to come from another source (i.e. gunfire coming from a tree or a chipmunk giving a physics lecture [!]).
Telepathy: Speak with Animals, Animal Empathy, Plant Empathy, Nature Empathy, Find Life, Attraction, Revulsion, Daze, Demoralize, Bolster (the opposite of Demoralize), Temporary/Greater/Permanent Insanity, Restore (mental) Balance, Restore Sanity, Impair Other's Learning, Improve Other's Learning, Join Minds, Meld Minds (which is 2 levels greater than Join), Psychic Vampirism (raiding another's mind to strengthen one's own self), Enthrall (a prerequisite for Vampirism), Learn From Another's Mind, Summons (sends out a call which is resisted on 11+ of INT and is a prerequisit for Enthrall)
Self: Wood Skin, Stone Skin, Metal Skin, Breath Holding, Improved Breath Holding, Greater Breath Holding, Retain Liquids, Retain Nutrients (greater than Liquids), Alter Own Shape, Boost All Attributes, Boost Intellect (I figure that any PSI mental increase under Traveller would be directed to INT because EDU is more "rigid"), Improved Brawling, Increase Melee Damage (gives melee combat better modifiers), Increase Accuracy (makes you better with ranged weapons), Increase Learning
Telekinesis: Energy Control, Energy Wave, Throw Acid, Spew Acid, Acid Wave, Concussion, Concussion Wave (both need Air Control), Impair Another's Breath, Impair Another's Biology, Lesser Flight, Improved Flight, Greater Flight
I almost missed these, good work guys, I like the Illusion idea, I wonder if it would be possible to use this talent to become invisible by projecting an illusion of 'not being there'